A&E's Storage Wars is built on the thrill of the unknown – what's behind the door, what's buried in the back, what's worth the risk. For this promo, we turned that uncertainty into architecture.
We designed and built a labyrinthine environment entirely in Unreal Engine, transforming the show's signature storage corridors into an endless maze of possibility. The result is a spot that captures what keeps bidders, and viewers, coming back: the promise that the next turn might change everything.
Role: Design. 3D. Animation.






The entire environment was constructed in Unreal Engine – every corridor, every unit, every shaft of light rendered in real-time. To demonstrate the build, we dropped Unreal's default mannequin into the scene and let it run through the maze. No baked lighting, no pre-renders. Just geometry, materials, and a game engine doing what it does best.